Your healing and offense will be weak (healing because low MIG, offense because of low PER), so avoid those. Your buffs won't be affected by your low MIG or PER, and counters will work perfectly well too. Your role is to stay in the front line holding down the enemy while buffing and countering. You might want to pick Hold the Line too for an extra engagement slot. Avoid items that have on-hit or on-crit triggers either way since you're pumping your DEFL and will have kinda bad ACC, favour ones that pump your most important stats (ring of Overseeing is nice). Also pick a couple talents to buff your flail ACC (that Eothas special talent, plus Adventurer weapon foc if you want it). Stat up like with a tank (pump RES*, CON, INT, dump DEX*, PER, MIG), pick Sword and Shield Style, heavy armour, big shield, frontline. ![]() Monks are strong against them, all casters are generally strong against them, wizards can literally do damage measured in hundreds with every shot when using Kalakoth's minor blights + penetrating blast + dangerous implement + burning wounds (my personal record is 400) for as long as enemies are clumped up sufficiently well.Įhh, that one's not rocket science. And the thing about numerous weak mobs is that there are many strong options against them already. For barbarian it's not as much stun-lock as stun-often against some of the targets in AOE, which is admittedly strong against relatively weak but numerous mobs, but not quite as strong against individual high DEF opponents. Dual wielding still going to be roughly twice as fast.Īs far as reliable stunlocking goes, nothing touches rogue. Also comparative speed of attack for two handed weapons as opposed to dual wielding can't be improved through gloves or durganization, because same process can be used for dual wielded weapons to the same effect. With Durgan refinement you can get close to 50% chance or converting any normal hit to crit, so you don't even need to rely on superior accuracy to get your first crit. The rogue on the other hand doesn't really care about might or intelligence, plus you have better base accuracy, you have an accuracy buffing ability, and the most important thing - inherent hit to crit conversion. If you maxing out on DEX and PER the AOE isn't going to be large, and damage isn't going to be great either. I tried stun barbarian, and it's really not the same thing. If you aren't using reach weapons, for a barb 2h vs 2x1h usually leads to the latter winning out, you can also use spell tongue for shenanigans. Attack speed has increasing returns as you approach 0 recovery and that's much easier to hit with dual wield since the 20% is a multiplicative bonus. Regarding attack speed, it's a bit more tricky than that. Being engaged by an additional enemy you weren't stunlocking lead to fast health damage (and interrupt locks if you didn't have the Holy Meditation gloves) and Tall Grass avoids that. I had a 3 Con/Res build where I ended up doing that. Even for pure damage compared to something like Tidefall, if you hit an extra target or two it's the better choice.įor a rogue it's more tricky and you could conceivably switch between them, Tall Grass and dual wield. IMO for a stunlock barb Tall Grass is much better than Hours, since enemies won't auto switch to you and more importantly with the added reach it's much easier to pick an optimal target regarding AoE. You can use the various debilitating bows (Borresaine, Stormcaller on ranger, Sabra Maria.) to lock down everything. You bunch up on a spot to benefit from auras (Pallegina and Aloth using Junta's build) while the pets run diversion. You stack Corrode damage ending up doing 200+ on a Flames of Devotion cast.Ī fun party concept I did is full ranged - Pc ranger, Sagani, Kana, Pallegina, Aloth + varies. ![]() īleak Walker Paladin, using double Bittercut. It also works on other classes with Sanguine Plate to keep Frenzy for the duration - fighters, rogues, monks, paladins. A dual wield melee wizard can keep his buffs (Arcane Veil, DPS buffs) up for the entire combat. Spelltongue on various melees to keep buffs up. Later you can respec and ditch the gun for a bow. With these 2 classes you can also combo Amplified Wave/Dragon Leap (Leap mid Wave cast, timing is a bit tricky) to position the knockdown perfectly with insane range. ![]() ![]() With TWM2 you can shoot and cast Reaping Knives on a barbarian, you won't be able to spend focus fast enough so you don't need a DPS weapon, you just chain cast.
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